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Here is a selection of proven programs and solutions designed for K-12 educators and students :

Age 4-8   English

The AlphaKids Digital Library is a product offering 240 carefully levelled readers accompanied by a corresponding tutor book, audio and printable after reading activities.

Age 6-18   K-12

Alpha Publishing produce a wide range of English Language teaching and learning materials for students and teachers, as well as developing resources aimed at helping companies and employees seeking to upskill their ability in English.

Age 8-24+   Computer Science

Education solution (software, curriculum, and training) that integrates technology curriculum including coding into all subjects.

Age 8-12   Computer Science

Educational game-based environment where students learn to code in a real programming language.

Age 3-11   Online Courses

Whether your students are below, on, or above grade level, Exact Path makes learning personal by leveraging diagnostic assessment data to personalize instruction and promote growth for each and every student.

Age 3-15   Science

Project based, hands-on with materials kit and teacher guide that cover all Engineering fields.

Age 16-20+   English

The only online English language learning solution specifically designed for secondary school students, 100% based on authentic materials: clips from films, TV series, television news; visual dictionaries; and learning games.

Age 13-21   English

Created by award-winning educators, EssayJack is an interactive web platform that pre-structures student essays with text boxes, interactive tips and prompts, split screen composing, and a live word count.

Age 16+  English

Learn Social recognizes that learning a language is about being able to communicate. Your students need to be able to take their knowledge of English and use it in real interaction and communication.

Age 18+   Science

PraxiLabs aims to provide equal opportunity for an enhanced STEM education for students everywhere by providing 3D interactive virtual simulations of science labs that are accessible, usable, and affordable for educational institutions and students alike.

Age 6-14  Computer Science

Robotify guides students to produce original ideas, with the tools, resources, & freedom to grow their capacity for creativity, critical thinking, problem-solving, and collaboration skills.

Age 3-6  K-12

“Emotional intelligence made fun”
Interactive animated episodes and mini-games will accompany the children on an educational and stimulating adventure, full of fun.